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Essentially, if there are multiple enemies close enough in a stealth situation, you can take them out quickly in a succession as time comes to a near halt in between. It's inarguably an awful title, but it's also inarguably the best new feature.
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Predator situations have mostly moved to outside areas, and the huge addition here is the multi-fear takedown. The entire implementation can described than better than with the word 'awesome'. Not only does it further increment your multiplier, but the entire perspective morphs to that other character - essentially, you can control these characters, all while keeping the free-flow combat in sync. While in the midst of a chained together combo, if the fighting situation scripts an additional character present (whether it be Nightwing, Robin, Catwoman, etc.), then you have the ability to perform this new move. Its masterclass melee combat is back and better than ever, now with a complete dual-takedown system. Sure, barely anything has been altered mechanically, but a few key additions to the general frameworks make the core experience improved. If you've played any Arkham game previously released, chances are you generally know what to expect in terms of gameplay. The remaining story elements are serviceable and largely entertaining thanks in large part to the world's ambience, but just don't come in expecting it to be on par with the ending of Arkham City. Keep in mind, the only exposure to Batman that I've personally had are basically these games, the Nolan film trilogy, and Six Flags Great Adventure, so don't solely base your judgement on me. A large amount of players have already criticized about how his identity is rather obvious, but I'll admit that it was personally a surprise for me. The plot itself is intriguing, and a constant mystery throughout a majority of the narrative is the actual identity of the Arkham Knight himself.
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From there, the plot devises a series of scripted events from these two comic book villains in hopes to kill the Batman. After locating the source of Scarecrow's toxin at a local chemical factory, our protagonist encounters the game's antagonist the Arkham Knight. Scarecrow is threatening to pollute the city of Gotham with his new fear toxin, and as a result, Batman begins a mission to locate and halt the villain's plans. Maybe the technology still isn't strong enough, but with this next-generation Batman game, I was honestly hoping for a lively Gotham with an abundance of NPC citizens. To be fair, the game does give a somewhat decent explanation, but it's simply a shame that it needs to take on the role of "thug town" once again. When Arkham City situated its world as a literal prison and Arkham Origins provided the excuse of an overarching blizzard, Arkham Knight just has the citizens leave. Gotham of course acts as the open-world environment, and while it's undoubtedly the most detailed version yet in the series, it also illuminates how the game is more of an incremental installment for the series, rather than a transformative one. Arkham Knight doesn't quite provide the balanced mix of quality content that its predecessors had, but the core gameplay elements sustained from those previous iterations have been expanded in ways that surpass the high bar they already set. While I still believe that Arkahm Asylum is the best entry with its tight level design, we now have four solid games under the "Arkham" name. Rocksteady has arrived once again with Arkham Knight, the supposed final product in the series.
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WB Montreal's Arkham Origins was practically a reskin of the Arkham City open-world, but I still felt that the core game present was good enough to warrant another visit to Gotham. Arkham Asylum's follow-up, named Arkham City, transitioned into a free-roaming environment and never quite left. Since then, additional games have been released under the subheading of "Arkham", comprising of two more by original developer Rocksteady and another installment by WB Montreal. The arrival of Batman: Arkham Asylum forever changed AAA development of action-adventure titles, further instantiating a wide array of derivations surfacing as a result of its nearly perfect mechanics. Back in 2009, the industry was treated to one of the biggest surprises of the last generation.